Develop Conference and Expo – Brighton, 29-31 July 2008
Video gaming masterminds David Braben (Frontier Developments), Damian
Isla (Bungie Studios), Richard Lemarchand (Naughty Dog) and Phil
Spencer (Microsoft Game Studios Europe) and top animator Andy Lomas
(Framestore) will deliver keynote addresses at this year’s Develop
Conference and Expo, which takes place from 29-31 July in Brighton.
For
the first time, each of the seven conference tracks (Art &
Animation, Design, Production, Coding, Business, Audio and World
Vision) will be led by a unique keynote address in recognition of the
increasing sophistication of the varying disciplines within games
development. These presentations are in addition to the overriding high
profile Develop Conference keynote speaker who is yet to be announced.
The following have been confirmed to date:
• ART & ANIMATION KEYNOTE
Framestore and the Golden Compass: The Tools and Techniques of Visual Effects - Andy Lomas, Framestore
Andy
Lomas is head of computer graphics at Framestore CFC. Over the last 15
years he has been involved in a wide range of projects ranging from
commercials and long form television to live action visual effects and
CG feature animation. His credits include Walking with Dinosaurs,
Dinotopia, The Matrix: Reloaded, The Matrix: Revolutions, Over the
Hedge, Lost in Space, Fairy Tale: A True Story, The Odyssey, Alice in
Wonderland, Arabian Nights and Jason and the Argonauts. He has won
numerous awards for his work, including Emmys for supervising the
computer generated effects on The Odyssey and Alice in Wonderland.
Currently he is working of Framestore’s first CG Feature Animation
film: The Tale of Despereaux.
•
DESIGN KEYNOTE
Halo AI Retrospective: Eight Years of Work on 30 Seconds of Fun - Damian Isla, senior engineer; AI lead programmer Halo 2 and Halo 3, Bungie Studios
Damian
Isla is a Gameplay and Artificial Intelligence Lead at Bungie Studios,
where he was responsible for the AI for mega-hit first-person shooters
HALO 2 and HALO 3, two of the most successful video games of all time.
Before coming to Bungie, he earned an M.Eng. at the MIT Media Lab’s
Synthetic Characters Group, where he did research on learning and
behavior for artificial creatures. He has spoken on games and character
AI at the Game Developers Conference, the International Joint
Conference on Artificial Intelligence (IJCAI), the AI and Interactive
Digital Entertainment Conference (AIIDE) and at Siggraph, and was a
contributor to Game AI Programming Wisdom 1 and 3. He has a B.Sc. in
Computer Science, again from MIT. He enjoys drama of all kinds.
• PRODUCTION KEYNOTEWorking Hard and Having Fun: How Naughty Dog Made Uncharted: Drake’s Fortune - Richard Lemarchand, co-lead game designer, Naughty Dog
Richard
Lemarchand was the lead game designer of Uncharted: Drake’s Fortune,
and also worked on Naughty Dog’s Jak 3 and Jak X: Combat Racing. He has
made story-based character-action games the main focus of his design
career and has worked with some of the industry’s best and brightest
along the way. Richard is a hands-on designer who loves the practical
business of building out a game in common-sense ways while keeping
standards high. He spends his days with his metaphorical sleeves rolled
up, championing the player’s experience and helping keep the
development team on track.
•
CODING KEYNOTEWhy the Future is Brighter than Ever - David Braben, founder, Frontier Developments
Award-winning
David Braben and his Cambridge based studio Frontier Developments are
recognised worldwide as leading innovators in video game development
technology and design. Frontier's most recent title Thrillville
published by LucasArts in North America was the best-selling original
children's/family title in 2006. Frontier's work on The Outsider
promises to deliver yet another ground-breaking title and a number of
gameplay firsts. David is directing the development of several titles
which all utilise the studio's sophisticated in-house tool chain.
•
BUSINESS KEYNOTE
The Broadening Imperative - Phil Spencer, general manager, Microsoft Game Studios Europe
Phil
Spencer is responsible for building great games with Microsoft’s
European development partners and internal studios including Banjo
Kazooie 3, Fable 2, Viva Pinata. Spencer joined Microsoft Game Studios
in 2002, managing the development of externally developed MGS
first-party games, and was promoted to general manager in 2006
overseeing all internal and external Windows and XBOX game development
including such games as Halo 2, Halo 3, Age of Empires 3, Gears of War
and others. He came to London to head up the European office of
Microsoft Game in May 2007.
“This year’s keynote speakers are
all revered experts in their fields and we are looking forward to
hearing five very different presentations depicting the wide variety of
stories, experiences and end products that make working in these
industries so unique,” said Andy Lane, managing director, Tandem Events.
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