Posted by: EG Admin on Mon, 01 October 2007 16:21:50
We’ve all heard of it, it is everywhere you look and it seems today that everyone and his or her mother is playing it.
Posted by: EG Admin on Mon, 01 October 2007 16:17:24
ll video games begin with a goal. This goal differs from game to game, depending on one’s attitude while playing, and the game in which you are playing.
Posted by: MWG on Fri, 17 August 2007 18:54:06
We take a look at the simple failures of Nintendo's Friend Code System and the ways in which it could improve.
Posted by: EG Admin on Sun, 24 June 2007 02:52:18
What's the price of freedom, apparently, that even at the age of 18 (or older) you still don't know what is safe to watch, see, hear, and/or play.
Posted by: EG Admin on Thu, 23 November 2006 02:53:13
Well it's thanks giving and everyone buying someone something as a gift this
time of year is asking themselves the same thing, "What do I get?". That is
never an easy answer, but we hope to help you with your gaming and techno
friends.
Posted by: EG Admin on Mon, 20 November 2006 03:16:12
The wrong question every publication is asking, comparing Apples and Oranges never works out.
Posted by: EG Admin on Tue, 10 October 2006 01:33:04
Stories can be bland and the game still get rave ratings, this is a trend that can't keep up with the growing numbers of gaming fans. As more sophisticated players get bored with current trends they and more then likely all gamers are going to expect more from the writers, developers, and publishers. Yes its true there are games with great stories, great gameplay, and great usability, but it is not the norm and it should be. In this series of articles I will address the problems we face as an industry and some ideas to help us coup with these problems. This first story will focus on story/plot lines in games, what we are doing right and what needs to improve.
Posted by: EG Admin on Thu, 07 September 2006 02:07:07
Well all the popular blogs are hinting at a new world order with the Apple OS X going main stream. Apple will be smart if they never, EVER go down that road, the profit margins and the level of quality will suffer. These are two major reasons I think that Apple will never let their OS be open.
Posted by: EG Admin on Wed, 28 June 2006 13:13:56
So it is the year 2009, you are in your basement sitting in a bean bag chair eating Cheetos while playing your favorite game
Posted by: EG Admin on Mon, 08 May 2006 21:37:17
no comments
Posted by: Raptr on Thu, 30 March 2006 03:10:00
This is the KH2 quick review. Since I just got my hands on the game today I have yet to be able to fully review it, but since I know alot of people want to hear about it I will do a quick review article.
Posted by: EG Admin on Sun, 01 January 2006 21:49:44
Five years ago if you had walked into a LAN center or a LAN party and mentioned that you even liked microsoft you would have been laughed at and treated like a retard.
Posted by: Godboko on Sat, 24 December 2005 17:13:26
This article is part one of a three parts series. We will be focusing on some of the recent shifts in the gaming industry and how it will affect creativity, gameplay and most importantly the consumer in the foreseeable future.
Posted by: Raptr on Sat, 26 November 2005 00:22:48
Posted by: Raptr on Wed, 23 November 2005 00:22:02
Posted by: EG Admin on Tue, 12 July 2005 17:30:38
Peter takes an in-depth look at problems with trading money for game content and ways that this problem could be solved.