Matrix Games and 2 by 3 Games are pleased to announce the release of the
sixth post-release update for the acclaimed War In The Pacific.
This update focuses on some minor bug fixes and a multitude of subtle map
changes to better mimic the War in the Pacific. The bug fixes number just over
20 fixes and changes to the War in the Pacific system. Some of the more
important items include fixes involving the capture of enemy bases, the loss of
experience when replacing large numbers of soldiers in a unit, and unit "all
follow" commands. Additionally, there are 41 map changes that more accurately
depict the war. They are all minor in size but may play a major role in forming
new strategies in a few specific areas of the world. Special Matrix Games and
2by3 thanks to a dedicated fan, Andrew Brown, for these map improvements.
The v1.60 update is available online as a non-comprehensive update that requires
the previous installation of War in The Pacific 1.50.
Based on the highly acclaimed Uncommon Valor design, War In the Pacific is an
expanded and massive undertaking that has been recognized as another masterpiece
from the veteran team at 2by3 Games, which includes Gary Grigsby, Keith Brors
and Joel Billings.
The scale of War in the Pacific: The Struggle Against Japan 1941-1945 is 60
miles per hex and losses are individual vehicles, aircraft, guns and squads.
Since half the planet Earth is covered by the titanic Pacific struggle, the game
is massive in scope, covering thousands of ships tens of thousands of aircraft.
Virtually every ship, air group and battalion sized or larger troop formation is
covered in exacting detail.