Gamesutra had the honor of interviewing Takashi Tezuka today dealing with Wario Ware: Smooth Moves. Also there will be no ...
on line gameplay. I guess Nintendo just isn't pushing for online game playas much as everyone thought they were.
Gamesutra: Hello. Could you talk a bit a your current project, WarioWare: Smooth Moves?
Takashi Tezuka:
My latest project is a new sequel to the WarioWare series. As a process
why we started this development, it was really natural because we
wanted a WarioWare title for the Wii because it is a type of game that
introduces new technologies and devices to the world, so it was quite
natural that Nintendo came up to have WarioWare for this new console.
GS:
Other WarioWare titles such as those for the Game Boy Advance and DS
have featured subtitles that exemplified how the game was played. What
does the name Smooth Moves have to do with this game?
TT:
Well, for example, in our past series such as WarioWare: Twisted or
Touched, we tried to have a title that would represent the basic
movement that is required. So when we created this game, we wanted the
players to do many moves that would ultimately look like dancing. We
thought to represent the basic movement for this game, Smooth Moves was
the best phrase.
GS: Other than obvious
functionalities provided by having a wireless controller, how else does
this game take advantage of the technologies made possible by the Wii?
TT:
Well, just by watching the movies and trailers I think you will only
see the gestures of using the controller, but with the Wii remote we
have modes that utilize functions such as the speaker, where we will
have the sound coming from the remote, and we also have the vibration
function as well. So, other than the gestures, you can have a sense of
reality and can feel how the motions are going on. I think you will
feel it very strange and fun when you actually play it.
GS: As the Wii will allow players to play games online, will WarioWare: Smooth Moves feature any sort of online functionality?
TT: We do not have any plans for online for this game.
GS: What about multiplayer modes for play offline?
TT:
Well, basically, we do not have any modes where everyone has to have a
controller for themselves. However, have a mode where you can pass on
the controller, but our basic concept for the game was to gather up in
one room and watch a player doing funny moves and entertain everybody.
So we really wanted to make that the best point of the game.
GS:
Will Smooth Moves center around multiple unlockable characters and
micro-games focused on themes for these characters, much like what was
done in previous WarioWare titles?
TT: Yes,
we are following that flow. However, in the DS version we
differentiated the characters by the type of games, such as touching
and scratching. Here we have not separated in that style, but we are
following the style that new games will unlocked with new characters.
GS:
Once a player has seen all the game is the offer, will there be the
possibility of getting new micro-games, perhaps through the Virtual
Console?
TT: No, this is not planned currently.
GS:
In videos we have seen a player use two controllers at once. Will any
of the micro-games in WarioWare feature this functionality?
TT:
Well presently, we don't have any plans to have people with two
controllers, but we are thinking of an idea to use the nunchuck, with
one person holding onto the Wii remote, and another holding onto the
nunchuck, and they could play together.
GS: Can you give us some examples of the different kinds of micro-games that will be included?
TT:
With the Wii controller we can provide a wide variety of games. We
thought it was better to come up with ideas inspired by everyday life,
which are familiar to everyone. So there are many games that are
inspired by the things we do everyday, such as we hold the controller
on our head and do a squat movement, hold it and lift it like a weight,
or balance a small broom on your hand. Things like that.
GS: Finally, what is is like to develop for the Wii?
TT: Every day is full of new discoveries.
Source: Gamesutra
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