ã ÂÂ'"ã'šÅ'ã ÂÂ'¹Ã£'Å¡'°Ã§ § ÂÂã ÂÂÃ…'è ¨â‚¬Ã£ ÂÂ' Ã£ ÂÂ'"ã ʬ̣'Å¡'ç ° ¡Ã¦ ½"ã  «Ã¨ ¨â‚¬Ã£ ÂÂ' Ã£  ¨Ã£â‚¬'Å¡
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To put what I want to say simply, "Don't take anything away"..
Ã¥'° ÂÂä ½Å"(ã'Å¡ ¹Ã£Æ'žï ¼ ¤Ã¯ ¼ ¸)ã  ¯Ã§ * ºÃ£ ÂÂ'¹Ã£  «Ã© ÂÂžå ¸ ¸Ã£  «Ã¦ Â¥ ½Ã£ ÂÂ'"ã ÂÂ'žÃ£ ʤ̣ ÂÂã€'šÃ£ ÂÂ'˜Ã£'šÅ'ã  ©Ã£â‚¬ ÂÂ
æ'" §Ã£'Å¡ ¹Ã£Æ'' Ã£Æ' ¼Ã£'Å¡ ¸Ã£ ÂÂÃ…'ä ¸'°Ã£  ¤Ã£ ÂÂ'"ã ÂÂ'¹Ã§'ž ¡Ã£ ÂÂ'¹Ã£ ʣ̣ Ÿã'šÅ Ã£â‚¬ ÂÂãÆ' ÂÂãÆ' ³Ã£Æ''˜Ã£Æ' ¼Ã£ ÂÂÃ…'Ã¥'°Å Ã£'Å¡'°Ã£'šÅ'ã  ¦
ã ÂÂ'žÃ£ ÂÂŸã  Ã£  «Ã£  ¯Ã£â‚¬ ÂÂè'¹ ¥Ã¥ ¹ ²Ã£'Å¡ ·Ã£Æ' §Ã£Æ'Æ'ã'Å¡ ¯Ã£'Å¡'Ã¥ ÂÂ'"ã ÂÂ'˜Ã£ ÂÂŸã  Ã£'Å¡'šÃ¤ º'¹Ã¥ Ÿã ʤ̣ ÂÂã€'Å¡
While past Smash brother games were a ton of fun, the fact that only 3
stages of previous releses were there and some of the bumpers were
reduced really dissapointed me.
(ä ¸ ¡Ã¨â‚¬'¦Ã£ ʬ̣'Å¡'šÃ£ ÂÂã  ÂÂæ Â¥ ½Ã£ ÂÂ'"ã ÂÂ'*ã  §Ã¥  ¹Ã£  ÂÂé £'ºÃ£  ³Ã£  ¾Ã£ ÂÂ'"ã Ÿã ÂÂÃ…'ã€'Å¡)
(Of course the fun of both the games made up for it.)
ã'Å¡ ¹Ã£Æ'žï ¼ ¸Ã£ ʤ̣  ¯Ã© ÂÂŠã  ¹Ã£'Å¡'¹Ã£'Å¡ ÂÂãÆ' £Ã£Æ' ©Ã£ ÂÂÃ…'æ ¸'ºÃ£'Å¡'°Ã£ ʻ̣ ÂÂ'žÃ¤ º'¹Ã£'Å¡'é ¡Ë"ã ÂÂ'žÃ£  ¾Ã£ ÂÂã€'Å¡
I just don't want brawl to lack any characters.
==
The answer
ã ÂÂã  ¿Ã£  ¾Ã£ ÂÂ'ºÃ£'Å¡'"ã€'šÃ£ ÂÂ'šÃ£'Å¡'"ã  ¾Ã£'šÅ Ã¨ ³ *ã  ÂÂã  ¯Ã£ ʻ̣ ÂÂ'žÃ£ ÂÂ'˜Ã£'šÅ'ã  ©Ã£â‚¬ ÂÂã'Å¡ ¦Ã£'Å¡ ½Ã£  ¯Ã£  ¤Ã£ ÂÂ'˜Ã£ ʻ̣ ÂÂ'žÃ£  Ã£  §Ã¦'º ¸Ã£ ÂÂ'žÃ£  ¡Ã£'šÆ'ã ÂÂ'žÃ£  ¾Ã£ ÂÂã€'Å¡
Ã¥'° ÂÂä ½Å"ã  Ã£'Å¡ ÂÂãÆ' £Ã£Æ' ©Ã£  ¯Ã£â‚¬ ÂÂè ª °Ã£ ÂÂ'¹Ã£ ÂÂ'"ã'Å¡'°Ã¦ ¸'ºÃ£'šÅ Ã£  ¾Ã£ ÂÂã€'šÃ§ * ºÃ¥ Ÿã  «Ã£â‚¬'Å¡
Sorry, this may not be the answer that you wanted, but I'm going to
write truthfully. A previous character(s)(could be more though) will be
taken out of the game.
Ã¥'° ÂÂä ½Å"ã'Å¡'šÃ£â‚¬ ÂÂÃ¥ ¿'¦Ã¦  »Ã£  Ã¦â‚¬ ÂÂã ÂÂ'žÃ£  §26ä ½'"ã'Å¡'ã ÂÂ'"ã ÂÂ'*ã ÂÂˆã  ¾Ã£ ÂÂ'"ã Ÿã€'Å¡
ã'Å¡ ÂÂã  ¡Ã£'šÆ'ã  ÂÂã  ¡Ã£'šÆ'ã ÂÂÃ…'ã'Å¡'"ã ʡ̣ ʣ̣  ¦Ã£â‚¬ ÂÂé £Å¸Ã£'Å¡'°Ã£ ÂÂ'žÃ£  ¤Ã£ ÂÂ'žÃ£  ¦Ã£ ÂÂ'"ã  Ã¦'* °Ã£â‚¬'Å¡
In the last release, we put a lot of effort and after a lot of thinking
decided on 26 characters. Which took a ton of work to reach this number.
ã ʤ̣'Å¡'šÃ£â‚¬ ÂÂÃ¥'° ÂÂä ½Å"ã ʬ̴ ÂÂÃ…'ã ÂÂË"ã'Å¡ ÂÂãÆ' £Ã£Æ' ©Ã£'Å¡ ¯Ã£'Å¡ ¿Ã£Æ' ¼Ã£  «Ã¨ ¦'¹Ã£ ÂÂˆã  ¦Ã£'Å¡'Å¡
ä »Å Ã¥'ºÅ¾Ã£ ÂÂ'¹Ã£ ʻ̣'šÅ Ã£  Ã¨ ¦ ÂÂæ ¨ ¡Ã£  §Ã¤ ½Å"ã'šÅ Ã§'º ´Ã£ ÂÂ'"ã  «Ã£ ʻ̣'šÅ Ã£  ¾Ã£ ÂÂã€'šÃ£  ÂÂã ÂÂ' Ã£ ÂÂ'žÃ£ ÂÂ' Ã£'Å¡'šÃ£'Å¡'"ã ʤ̣ ÂÂã€'Å¡
Even if the characters look the same, this time a bunch of them are getting a new make over. That's what's happening.
ä » ã  «Ã£'Å¡ ¹Ã£'Å¡ ¿Ã£Æ'Æ'ãÆ''*ã ÂÂÃ…'ã ÂÂ'žÃ£  ÂÂã'Å¡'°Ã¥ *'"Ã¥'" ¡Ã£ ÂÂ'*ã'šÅ'ã  ¦Ã£'Å¡'šÃ£â‚¬ ÂÂÃ¥  ³Ã¦Ë†¦Ã¥Å 'ºÃ£ ʤ̣ ʻ̣'Å¡'"ã ʤ̣'Å¡'šÃ¥ ¨Ã§" ¨Ã£  «
ä ½Å"ã ʣ̣  ¦Ã£  ÂÂã'šÅ'ã'Å¡'¹Ã£'Å¡ ÂÂã ÂÂ'˜Ã£ ʤ̣  ¯Ã£ ʻ̣ ÂÂ'žÃ£ ÂÂ'"〠ÂÂè'¡ ªÃ¥Ë†' Ã£  Ã¤ »'*ä º'¹Ã£ ÂÂÃ…'æ ¸'ºÃ£'Å¡'°Ã£ ʻ̣ ÂÂ'žÃ© ÂÂã'šÅ Ã£â‚¬ ÂÂé ÂÂç'*Ã…'ã  ¯Ã£ ÂÂ'šÃ£'šÅ Ã£  ¾Ã£ ÂÂã€'Å¡
Suppose we even had an increased number of staff, who, working their
hardest couldn't create everything people want perfectly. As long as
there is work to do and the amount doesn't lessen, there is a limit as
to what we can create.
ã ʤ̣'Å¡'šÃ£â‚¬ ÂÂã Šå *ã ÂÂ'*ã'Å¡'"ã  Ã¦â‚¬ ÂÂã ÂÂ'žÃ¥'¦ ¥Ã£'šÅ'ã ʻ̣ ʩ̣  ¯Ã£'šË†Ã£Æ' ¼Ã£  ÂÂã'Å¡ ÂÂã ÂÂ'¹Ã£'šÅ Ã£  ¾Ã£ ÂÂã€'Å¡
ã ʻ̣ ÂÂË"ã'Å¡'"ã   Ã£'Å¡ ÂÂãÆ' £Ã£Æ' ©Ã£ ÂÂÃ…'̴蠴̣  Ã¨Ë†Å¾Ã¥ ʡ̣  §Ã¦ ´ »Ã¨ º ÂÂã ÂÂã'Å¡'¹Ã£  Ã£  ¯Ã£ ÂÂ' Ã£'šÅ'ã ÂÂ'"ã ÂÂ'žÃ£   Ã£'Å¡ ÂÂã ÂÂ' Ã£ ÂÂ'"ã€'Å¡
I really do understand how you feel.
Being able to play the character that you want in a new stage is a great feeling.
ã   Ã£ ÂÂ'¹Ã£'Å¡'°Ã£â‚¬ ÂÂã  ¾Ã£ ÂÂŸå ¿'¦Ã¦  »Ã£  «Ã£'Å¡ ÂÂãÆ' £Ã£Æ' ©Ã£'Å¡'ä ½Å"ã ʣ̣  ¦Ã£ ÂÂ'žÃ£  ÂÂã  ¾Ã£ ÂÂã€'Å¡
ã  ÂÂã'šÅ'ã   Ã£ ÂÂ'˜Ã£ ÂÂ'"ã ÂÂ'¹Ã£ ÂÂŠç ´'žÃ¦ Ÿã ʤ̣  ÂÂã  ¾Ã£ ÂÂ'ºÃ£'Å¡'"ã  ÂÂã€'Å¡
So that's why we are, yet again, trying our hardest to create characters.
That's really all that we can promise.
Source:
Super Smash Bros. Dojo