SSB:B Losing Characters?

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From Sakurai's official Japanmese site it is stating that they are trying very hard but may get rid of several characters.

I have for you the translation of what was said by Sakurai.

The Translation

㠁'"ã'šÅ'㠁'¹Ã£'š'°Ã§ § Ã£ Å'è ¨â‚¬Ã£ ' Ã£ '"㠁 ¨Ã£'š'ç ° ¡Ã¦ ½"㠁 «Ã¨ ¨â‚¬Ã£ ' Ã£  ¨Ã£â‚¬'š
ã€Å'æ ¶Ë†Ã£ '*㠁 ªÃ£ 'žÃ£  §Ã£  »Ã£ '"㠁'žÃ£â‚¬'šÃ£â‚¬ 
To put what I want to say simply, "Don't take anything away"..

Ã¥'° Ã¤ ½Å"(ã'š ¹Ã£Æ'žï ¼ ¤Ã¯ ¼ ¸)㠁 ¯Ã§ * ºÃ£ '¹Ã£  «Ã© Å¾Ã¥ ¸ ¸Ã£  «Ã¦ ¥ ½Ã£ '"㠁'žÃ£  §Ã£ Ã£â‚¬'šÃ£ '˜Ã£'šÅ'㠁 ©Ã£â‚¬ 
æ'" §Ã£'š ¹Ã£Æ'' Ã£Æ' ¼Ã£'š ¸Ã£ Å'ä ¸'°Ã£  ¤Ã£ '"㠁'¹Ã§'ž ¡Ã£ '¹Ã£  £Ã£ Å¸Ã£'šÅ Ã£â‚¬ Ã£Æ' Ã£Æ' ³Ã£Æ''˜Ã£Æ' ¼Ã£ Å'Ã¥'°Å Ã£'š'°Ã£'šÅ'㠁 ¦
㠁'žÃ£ Å¸Ã£  㠁 «Ã£  ¯Ã£â‚¬ Ã¨'¹ ¥Ã¥ ¹ ²Ã£'š ·Ã£Æ' §Ã£Æ'Æ'ã'š ¯Ã£'š'Ã¥ '"㠁'˜Ã£ Å¸Ã£  ã'š'šÃ¤ º'¹Ã¥ Ÿã  §Ã£ Ã£â‚¬'š
While past Smash brother games were a ton of fun, the fact that only 3 stages of previous releses were there and some of the bumpers were reduced really dissapointed me.

(ä ¸ ¡Ã¨â‚¬'¦Ã£  ¨Ã£'š'šÃ£ Ã£  Ã¦ ¥ ½Ã£ '"㠁'*㠁 §Ã¥  ¹Ã£  Ã© £'ºÃ£  ³Ã£  ¾Ã£ '"㠁Ÿã Å'ã€'š)
(Of course the fun of both the games made up for it.)

ã'š ¹Ã£Æ'žï ¼ ¸Ã£  §Ã£  ¯Ã© Å Ã£  ¹Ã£'š'¹Ã£'š ­Ã£Æ' £Ã£Æ' ©Ã£ Å'æ ¸'ºÃ£'š'°Ã£  ªÃ£ 'žÃ¤ º'¹Ã£'š'é ¡Ë"㠁'žÃ£  ¾Ã£ Ã£â‚¬'š
I just don't want brawl to lack any characters.

==
The answer

㠁㠁 ¿Ã£  ¾Ã£ 'ºÃ£'š'"ã€'šÃ£ 'šÃ£'š'"㠁 ¾Ã£'šÅ Ã¨ ³ *㠁 Ã£  ¯Ã£  ªÃ£ 'žÃ£ '˜Ã£'šÅ'㠁 ©Ã£â‚¬ Ã£'š ¦Ã£'š ½Ã£  ¯Ã£  ¤Ã£ '˜Ã£  ªÃ£ 'žÃ£  㠁 §Ã¦'º ¸Ã£ 'žÃ£  ¡Ã£'šÆ'㠁'žÃ£  ¾Ã£ Ã£â‚¬'š
Ã¥'° Ã¤ ½Å"㠁 ã'š ­Ã£Æ' £Ã£Æ' ©Ã£  ¯Ã£â‚¬ Ã¨ ª °Ã£ '¹Ã£ '"ã'š'°Ã¦ ¸'ºÃ£'šÅ Ã£  ¾Ã£ Ã£â‚¬'šÃ§ * ºÃ¥ Ÿã  «Ã£â‚¬'š
Sorry, this may not be the answer that you wanted, but I'm going to write truthfully. A previous character(s)(could be more though) will be taken out of the game.


Ã¥'° Ã¤ ½Å"ã'š'šÃ£â‚¬ Ã¥ ¿'¦Ã¦ ­ »Ã£  æ€ Ã£ 'žÃ£  §26ä ½'"ã'š'㠁'"㠁'*㠁ˆã  ¾Ã£ '"㠁Ÿã€'š
ã'š Ã£  ¡Ã£'šÆ'㠁 Ã£  ¡Ã£'šÆ'㠁Å'ã'š'"㠁 °Ã£  £Ã£  ¦Ã£â‚¬ Ã© £Å¸Ã£'š'°Ã£ 'žÃ£  ¤Ã£ 'žÃ£  ¦Ã£ '"㠁 æ'* °Ã£â‚¬'š
In the last release, we put a lot of effort and after a lot of thinking decided on 26 characters. Which took a ton of work to reach this number.

㠁 §Ã£'š'šÃ£â‚¬ Ã¥'° Ã¤ ½Å"㠁 ¨Ã¥ Å'㠁Ë"ã'š ­Ã£Æ' £Ã£Æ' ©Ã£'š ¯Ã£'š ¿Ã£Æ' ¼Ã£  «Ã¨ ¦'¹Ã£ Ë†Ã£  ¦Ã£'š'š
ä »Å Ã¥'ºÅ¾Ã£ '¹Ã£  ªÃ£'šÅ Ã£  è ¦ Ã¦ ¨ ¡Ã£  §Ã¤ ½Å"ã'šÅ Ã§'º ´Ã£ '"㠁 «Ã£  ªÃ£'šÅ Ã£  ¾Ã£ Ã£â‚¬'šÃ£  Ã£ ' Ã£ 'žÃ£ ' Ã£'š'šÃ£'š'"㠁 §Ã£ Ã£â‚¬'š
Even if the characters look the same, this time a bunch of them are getting a new make over. That's what's happening.

ä » 㠁 «Ã£'š ¹Ã£'š ¿Ã£Æ'Æ'ãÆ''*㠁Å'㠁'žÃ£  Ã£'š'°Ã¥ *'"Ã¥'" ¡Ã£ '*ã'šÅ'㠁 ¦Ã£'š'šÃ£â‚¬ Ã¥  ³Ã¦Ë† ¦Ã¥Å 'ºÃ£  §Ã£  ªÃ£'š'"㠁 §Ã£'š'šÃ¥ ¨Ã§" ¨Ã£  «
ä ½Å"㠁 £Ã£  ¦Ã£  Ã£'šÅ'ã'š'¹Ã£'š Ã£ '˜Ã£  §Ã£  ¯Ã£  ªÃ£ 'žÃ£ '"〠Ã¨'¡ ªÃ¥Ë†' Ã£  ä »'*ä º'¹Ã£ Å'æ ¸'ºÃ£'š'°Ã£  ªÃ£ 'žÃ© Ã£'šÅ Ã£â‚¬ Ã© Ã§'*Å'㠁 ¯Ã£ 'šÃ£'šÅ Ã£  ¾Ã£ Ã£â‚¬'š
Suppose we even had an increased number of staff, who, working their hardest couldn't create everything people want perfectly. As long as there is work to do and the amount doesn't lessen, there is a limit as to what we can create.

㠁 §Ã£'š'šÃ£â‚¬ Ã£ Å Ã¥ *㠁'*ã'š'"㠁 æ€ Ã£ 'žÃ¥'¦ ¥Ã£'šÅ'㠁 ªÃ£  ©Ã£  ¯Ã£'šË†Ã£Æ' ¼Ã£  Ã£'š Ã£ '¹Ã£'šÅ Ã£  ¾Ã£ Ã£â‚¬'š
㠁 ªÃ£ Ë"ã'š'"㠁  Ã£'š ­Ã£Æ' £Ã£Æ' ©Ã£ Å'åˆ ¥Ã£  舞å  °Ã£  §Ã¦ ´ »Ã¨ º Ã£ Ã£'š'¹Ã£  㠁 ¯Ã£ ' Ã£'šÅ'㠁'"㠁'žÃ£   Ã£'š Ã£ ' Ã£ '"ã€'š
I really do understand how you feel.
Being able to play the character that you want in a new stage is a great feeling.

㠁  Ã£ '¹Ã£'š'°Ã£â‚¬ Ã£  ¾Ã£ Å¸Ã¥ ¿'¦Ã¦ ­ »Ã£  «Ã£'š ­Ã£Æ' £Ã£Æ' ©Ã£'š'ä ½Å"㠁 £Ã£  ¦Ã£ 'žÃ£  Ã£  ¾Ã£ Ã£â‚¬'š
㠁 Ã£'šÅ'㠁  Ã£ '˜Ã£ '"㠁'¹Ã£ Å Ã§ ´'žÃ¦ Å¸Ã£  §Ã£  Ã£  ¾Ã£ 'ºÃ£'š'"㠁 ­Ã£â‚¬'š
So that's why we are, yet again, trying our hardest to create characters.
That's really all that we can promise.

Source: Super Smash Bros. Dojo
News was posted/written by Aaron Lockard, on Thu, 25 May 2006 04:14:39 , and has been read 91 times. It is filled under the following

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SSB:B Losing Characters? Anonymous March 25, 2008 06:12 PM
It's Understanding

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