Sequel to Award-Winning World at War with Diplomacy, Espionage and Events!
Matrix Games (
www.matrixgames.com) and 2by3 Games (
www.2by3games.com)
today announced the sequel to the acclaimed Gary Grisby's World at War.
This new sequel, Gary Grigsby's World At War: A World Divided, adds a
host of new features to grow the engine well beyond the original game
in terms of grand strategy. A World Divided includes spies, neutral
country diplomacy, variable political events, unit experience and
scenarios that occur after the war as well as starting earlier than the
original.
The original game, recently awarded the Origins
Vanguard Unique Game of the Year Award, put players at the helm of one
of the five major nations during the Second World War. Managing supply
lines, production, troop movement, and resources, it had a simple and
elegant design with variable levels of difficulty and detail.
Gary
Grigsby's World at War: A World Divided will take this design to the
next level, adding espionage, code-breaking, variable political events,
unit experience and neutral country diplomacy. These changes vastly
affect the dynamics of play and add entire new layers to the grand
strategy mix of the original. Players will have to learn to be more
flexible with their tactics, facing more important decisions on these
new fronts.
In addition to the new features in Gary Grigsby's
World At War: A World Divided is a completely new “what-if' scenario
that carries forward from the end of the war into a conflict between
the Western Allies and the Soviet Union. Russia's massive and
experienced army is up against the West's well equipped forces and
industrial might. In addition to simply starting with this scenario,
players have the option to jump right from the end of their normal
campaign game of WWII into this alternate history. This creates a whole
new set of strategic choices as players will have to think into the
future and plan for their war against the other super-power while still
fending off the Axis forces.
The overall ease of play is
retained in Gary Grigsby's World at War: A World Divided. The game will
ship with four tutorials, three campaigns, and five different scenarios
starting from 1939 and the invasion of Poland and extending into the
mid 1940s.
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