The Game Initiative, the leading producer of conferences and events for
professionals in the computer and video game industry, today announced
the dates for the 2006 Game Writers Conference.
The event will take
place September 6 and 7 at the Austin Convention Center. The event is
designed to give game developers and writers a glimpse into the future
of this new storytelling medium. Early registration for professionals
is just $395, a discount of $100 off the onsite registration price of
$495, and $350 for students. Conference details and registration
information are available at
http://www.GameWritersConference.com/The
event will bring working game writers together with other game
developers and writers from other industries who are eager to enter
this new arena. Game developers who want to provide a stronger
connection with the player will gain tools to achieve the most
emotionally engaging games. The event is an excellent opportunity to
build the game-writing community.
This year's speakers
contributed to these recent/upcoming titles: Mass Effect, Psychonauts,
Jade Empire, Destroy All Humans, NeverwinterNights 2, God of War,
Leisure Suit Larry, Rainbow Six: Lockdown and Splinter Cell: Double
Agent. They are some of the best writers working in the industry today.
The conference's intimate setting will provide opportunities for
one-on-one interaction with the speakers.
"Game developers and
players alike are clamoring for more emotionally inspiring gameplay,"
said conference chair Susan O'Connor, who recently developed the script
for the Xbox360 shooter Gears of War. "Games already look great, play
great and sound great. We need to combine those elements into products
that are highly emotional and more compelling. Game writers are in a
great position to play a leadership role in that arena."
This
year's conference sessions include: Narrative Design: Writing Stories
With Gameplay In Mind; Creating Characters For Games; Inside the Voice
Actor's Studio: Writing Dialogue for Actors; Improv for Writers;
Finding New Models for Game Stories; Writing Comedy for Games; The
Imago Effect: Avatar Psychology; Screen/Play: Story Documentation.
Speakers include Erik Wolpaw (Valve), Harvey Smith (Midway Austin),
Chris Avellone (Obsidian Entertainment), and Marianne Krawcyzk (God of
War).
The advisory board is comprised of O'Connor, Dana Fos
(User Experience Manager, Microsoft) Clint Hocking (Creative Director,
Ubisoft) Chris Klug (Creative Director, Cheyenne Mountain
Entertainment), and Mary De Marle (Narrative Designer, Ubisoft). They
have donated many hours of their time to put together this outstanding
conference schedule.
Other Game Initiative Events Include:
- Austin Game Conference, September 6, 7 and 8, 2006, Austin, TX
- Game Writers Conference, September 6 and 7, Austin, TX
- Casual Games Conference, September 6, 7 and 8, 2006, Austin, TX
- Game Audio Conference, September 6 and 7, Austin, TX
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