183,000 visitors and more than 2,600 journalists from 38 countries
GC 2006 closed on Sunday evening with a record number of visitors. Over
the past four days, a grand total of 183,000 people (compared to
134,000 in 2005) journeyed to the Leipzig Fair's exhibition centre.
"Success
on this scale is unique ever since the Leipzig Fair's new exhibition
centre was opened ten years ago. GC has clearly demonstrated that it's
the European number one not just among the general public but also in
the media and business sector “ making it one of the leading events in
the industry anywhere in the world," declared Josef Rahmen, CEO of the
Leipzig Fair. "We'll sit down with our exhibitors to build up the
programme further so that next year we can give people even more gaming
fun on days with peak numbers of visitors."
Project Director
Angela Schierholz summed up the exhibition's success as follows: "The
larger displays put together by exhibitors for older visitors and the
female target group as well as the expansion of GC family and the new
section GC Art have resulted in more visitors from different
generations. GC has hence met one of its key aims by showing that
interactive entertainment and education are relevant for society as a
whole."
According to surveys carried out by the IM Institute of
Market Research, 42% of visitors were aged over 20 “ an increase of 6%
on last year. Seventeen per cent of visitors were female (up by 4%) "and 90% of all visitors said they'd be back! Altogether 39% of visitors
travelled more than 300km (186 miles) to attend GC (up from 31% last
year).
GC 2006 also clearly hit the headlines with more than
2,600 journalists from 38 countries (2005: 2,000 journalists from 26
countries) travelling to Leipzig to report on GC.
There were
also satisfied faces among the exhibitors. All in all, 91% of the total
of 368 exhibitors from 25 countries announced before GC closed that
they would be returning to take part in GC 2007. And when asked how
well their aims had been achieved at the show, 89% of exhibitors
replied either “well' or even “very well' (up from 86% in 2005).
"At
GC 2006 we reached consumers' hearts," stated Olaf Wolters, Chairman of
the BIU German Association of Interactive Entertainment Software. "We
are very satisfied with the figures. This was the first time that the
BIU had its own forum at GC family “ and it too went down really well
with visitors.
Uwe Bassendowski, Managing Director Sony Computer
Entertainment Deutschland GmbH: "We're delighted at the extremely
positive response to our innovative stand concept and our products in
all genres. Thanks to our broad product portfolio, we also managed to
adequately appeal to and increase the target family of families, women
and girls. The record number of visitors shows once again that GC has
evolved into the leading European show for interactive entertainment.
And following talks with the press and the retail sector, we are very
excited about the upcoming Christmas trade."
Martin Bachmayer,
Microsoft Head of Sales & Marketing: "So far GC has been a great
success for us. We've had an opportunity to discuss the games and
accessories for the Christmas period with all our dealers. Moreover,
we've managed to do business with the main decision-makers, businesses
and individual branches, and have made great headway."
Dr Bernd
Fakesch, General Manager Nintendo Germany: "We are more than satisfied
with how GC has gone. The interest shown by the trade press in our new
Wii console is enormous, and we're delighted. The atmosphere in the
pavilions is very harmonious. There's a real cross-section of society
here, including visitors of all generations. And I must emphasise the
warmth and hospitability shown by the people of Leipzig!"
Thomas
Zeitner, CEO Electronic Arts Germany: "GC is without doubt an important
date in the annual calendar for sales, marketing and PR. It comes at a
very good time for the Christmas trade, and being a combination of
trade show and public exhibition we can see that our products really
are meeting with approval “ the queues in front of the stands are a
very good indicator of this. Even our colleagues from Asia and New
Zealand come to GC in order to get a feel for the market. We'd like to
wish GC every success for the future."
Odile Limpach, CEO of
Ubisoft GmbH: "GC gives us an opportunity to get our partners together
with the producers and to talk about “next gen topics' “ the next
generation of games. In terms of sales, this is where we lay the
foundations for our annual figures. We're very pleased that more women
and girls as well as older people are becoming interested in the
electronic games industry, as evidenced by this year's GC. The growing
international significance of GC is clearly apparent for example from
the media. For instance, half the journalists at our press conference
represented foreign media. GC remains the most important exhibition in
Europe."
Martin Schneider, Konami Digital Entertainment, Sales
& Marketing Director Germany: "The atmosphere is excellent, even
better than in previous years. The new logistical concept works well,
too. We'd like to thank the Leipzig Fair for organising and hosting GC
2006."
Guido Karbautzki, Logitech Marketing Manager, Germany,
Austria and Switzerland: "Leipzig is perfectly geared to the Leipzig
Fair “ and the people here are extremely friendly. The FIFA World Cup
also helped to establish Leipzig as a major city to be taken seriously.
It's good for Germany that GC has become a new world exhibition. Of
course we'll be coming back in 2007 “ and we hope the industry doesn't
lose its current spirit."
GC family thrills young and old alikeInteractive
experience combined with gaming, fun and information on media literacy
were at the heart of GC family “ the entertainment, education and
knowledge forum for all the family. A new layout awaited visitors with
a 5,000 square metre 3D board game in which they themselves became the
pieces on the board.
"I'm completely overwhelmed at the
popularity of GC family among visitors," proclaimed Professor Hartmut
Warkus from the University of Leipzig's Department of Media Education.
It's the very first time that all the computers have been used by
parents and children. And the industry's impressed, too. Above all, the
stands have developed “ they're now not dissimilar from those of the
big exhibitors at GC. All the exhibitors are working closely together "and that of course boosts the numbers of visitors. GC family is part of
GC “ and GC belongs to Leipzig, for everyone here is working so
passionately."
Steffen Michaelis, GC family Programme Manager:
"What else can we be with this exhibition apart from satisfied?! Our
new concept has worked like a dream. Right from day one, GC family had
loads of visitors all the time. We even had numerous kindergarten
children here. And we're particularly pleased that far more girls have
come than before. In a nutshell, we've turned GC family into what we
always wanted it to be."
New section: GC Art goes down a stormFor
the first time, GC turned its attention to art with the exhibitions
Pong.Mythos, Machinima and Digital Beauties/Character Design. As in
many areas of GC, visitors could take a hands-on approach here too,
with workshops being held every day in the Machinima and Character
Design zone.
Said Dr Karin Wehn from the University of Leipzig:
"We were both amazed and delighted to see how well Machinima went down,
given the stiff competition from all the other exciting things going on
in the other exhibition halls. Loads of youngsters derived pleasure
from the somewhat calmer atmosphere here and spent a long time watching
the films screened. The workshops also proved very popular “ and not
just with male visitors! In fact half of those attending were women,
and all in all the public was very heterogeneous. Those taking part in
the workshops included architects, business men and women, historians
and film scholars, some of whom came to Leipzig especially from abroad.
And it wasn't long before they were developing their own clever films."
Developers from all over the world meet up at GCDCThis
year's GCDC “ Europe's leading developer conference “ was even bigger
and more international than before. From 21“23 August 2006, it was
attended by 600 conference participants who met up with the stars of
the developer scene. "Within the past four years, GCDC has established
itself as the industry's most important European platform. The number
of participants from both Germany and abroad has risen steadily,"
explained Project Manager Frank Sliwka. The main topics this year were
development, business and science, with a special international keynote
devoted to each. The speakers included games guru Bob Bates (Chairman
IGDA), Don L. Daglow (President, CEO Stormfront Studios) and Peter
Molyneux (Lionhead).
GC 2007 will take place from 23“26 August; the next GCDC developer conference will be held from 20“22 August 2007.
News was posted/written by
Aaron Lockard, on Mon, 28 August 2006 14:52:12 , and has been read 6 times. It is filled under the following
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