Agreement with IGA Worldwide provides cross-platform in-game ad solutions for global advertisers
Electronic Arts today announced an agreement with
IGA Worldwide Inc., a leading independent in-game advertising network,
in a move to offer marketers new dynamic advertising possibilities in
select EA franchises on a global basis. Through the agreement, a
portfolio of EA games will be incorporated into IGA's network.
Financial terms of today's agreement were not disclosed.
The
initial EA title to incorporate dynamic in-game advertising via IGA is
Battlefield 2142, developed by DICE in Stockholm, Sweden. Fans of the
franchise will see new, realistic brand presence integrated into
contextually relevant game environments across the platforms and across
the geographies where they play. At least two additional EA titles will
offer dynamic ad serving capabilities through the course of the
agreement with IGA.
"Consumers are increasingly gaming in deep,
virtual worlds and advertisers need adapted ways to reach these
audiences," said Frank Sagnier, Vice President for Online and Strategic
Relationships for EA in Europe. "The agreement with IGA is a first step
in a detailed strategy to deliver advertising in a seamless format. We
are continually looking at how to bring more connected experiences and
services to consumers, and working with a network like IGA is a start
to building this dimension of our business."
"At IGA, we are
establishing a global advertising network with the consumer reach to
rival any cable channel, yet with the proven advantages of engagement,
measurability and consistently hitting the demographic sweet spot,"
said Justin Townsend, CEO for IGA Worldwide. "EA's strategic commitment
to the space is one that many leading advertisers have been waiting
for, and no advertiser should even think about building a comprehensive
marketing campaign without considering in-game advertising as a key
component of their overall advertising spend."
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