Photo-modelling technology can save games developers millions of pounds
Plenoptics, the Scottish-based leader in photo-modelling technologies
has won a SMART award worth $50,000 from the Scottish Executive.
The
award will be used to develop an automatic 3D computer graphics
modelling texture mapping tool. The tool would address problems faced
by the computer games and special effects (CGI) sectors in creating 3D
computer graphic models.
"Over the past decade the demand from
the games and film sectors for computer generated real world images has
spawned a multi-billion dollar industry," said Roy Middleton, CEO,
Plenoptics. "However, the creation of such images is still as costly
and time-consuming as ever and consumes the bulk of the production
budget. For example a large computer game project which involves
driving around a city can take as much as 100 man years to produce."
Around
40% of production is spent on creating the geometry of the models and
approximately 60% on creating the model's appearance. This appearance
is stored as 2D images which need to be mapped on to the model's
surface.
Creating an efficient map is a highly skilled process and
is very time consuming but is crucial for good performance in a game or
training simulation. It is particularly time consuming when working
with models created from photographs or 3D scanners, rather than
generated by hand.
Plenoptics believes that this time can be cut
substantially based on its experience of developing advanced
photomodelling technologies.
Game players are demanding ever
greater levels of realism yet games developers are working to tight
margins so even small improvements in efficiency can mean the
difference between success or failure of a game.
Research carried
out by the company found that the potential for a new innovation in
this area would be huge not only from computer gaming and the film
sectors but also for training simulation and serious gaming
applications.
Plenoptics will use the award to investigate the
application of different texturing methods and optimisation of the
mapping process and lay the foundations for a fully automatic tool that
will potentially save the industry man months per project and therefore
millions of pounds per annum.
News was posted/written by
Aaron Lockard, on Mon, 18 September 2006 18:03:37 , and has been read 5 times. It is filled under the following
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