GDC Doubles Show Floor and Provides More Opportunities for Publishers and Key Industry Players
The CMP Game Group, organizers of the Game Developers Conference (GDC),
announced today that they are more than doubling their show floor to
accommodate the game industry market need for a single, one-stop shop
event. The Game Developers Conference will take place March 5-9, 2007
at the Moscone Convention Center in San Francisco.
With E3
moving to a 5,000 person media-centric event, GDC has been elevated to
the world's largest trade event dedicated to the game industry, with
attendees numbering more than 12,500 including more than 1,000 members
of the working press.
2007 will be the first year of GDC's long-term
relocation to San Francisco, after its high growth trajectory
necessitated the move to accommodate the expanding attendee base. When
GDC was last in San Francisco in 2005, the show occupied the three
floors of Moscone West. For GDC 07, the organizers reserved both
Moscone West and Moscone North. With the Moscone West show floor
virtually sold out, the organizers have now additionally secured the
keynote hall in Moscone South in order to convert Moscone North into a
second dedicated show floor. This will allow the GDC to accommodate the
voluminous requests coming in for exhibition space and to include fresh
exhibitor opportunities, such as the all-new Game Demo Theater.
"As
GDC enters its 20th year, it emerges as the event with the largest
gravitational pull of any other game industry-only event," said Jamil
Moledina, executive director of the GDC. "While it remains our primary
goal to serve the game development community and ensure that the
session-based half of GDC remains unchanged, we also believe it is time
to dramatically upgrade the range of expo opportunities.
The result
of our expansion is that GDC becomes the natural choice for all
companies in the game industry ecosystem to exhibit and conduct
business."
The traditional business of GDC has centered on the
creation of development deals for publishing games, an environment
fostered through a mix of industry-defining conference sessions, a
broad constellation of targeted networking receptions and the Game
Connection matchmaking system. In recent years, however, the event has
grown far beyond its developer core, with a show floor, networking and
visibility options that enable companies to build buzz for their
products, connect with the right buyers, build international exposure
and form strategic partnerships.
The new show floor is built
around a core of existing GDC expo suites and a networking lounge,
surrounded by publishers, developers, outsourcers, middleware
providers, peripheral companies, component companies, mobile game
companies, casual game companies, serious game companies, online game
companies, licensed IP holders, and international consortia. These
groups complement the existing GDC exhibitors of platform companies,
tool providers, and technology providers. Vendors on the new floor have
a choice between booth space, expo suites and meeting rooms, while
publishers and developers have the chance to demonstrate upcoming games
in the brand new Game Demo Theater.
"The GDC is always working
on answering developers' needs and requests. Once again, we have proof
of that," remarked Julien Merceron, Worldwide CTO of Eidos Interactive.
"Most challenges for developing next-gen games come from building
extremely efficient pipelines using cutting-edge programming techniques
on more complex architectures. More expo space will allow the GDC to
cover more diverse technologies, accommodate larger booths - which
facilitate better evaluation conditions - and provide progressive
companies that are working on the fringe of our industry with a
showcase for their products."
"With these changes, we're getting
to see even more of the latest technologies, the ones that will fuel
the next generation of video games, without standing in line and
without deafening music - that's what makes the GDC Expo floor special,"
noted David Perry, CEO, GameConsultants.com
GDC
has historically provided, and will continue to provide, dedicated
networking and reception events for developers, publishers, serious
game companies, mobile companies, and East-West collaboration. GDC is
adding a casual/independent reception, as well as a dedicated
Independent Games Conference to augment the Independent Games Festival
(IGF), the oldest and most prestigious game innovation laboratory, that
also takes place at GDC. Both the IGF and the Game Developers Choice
Awards, the most widely respected peer-based game industry awards
event, provide new visibility opportunities for companies not endemic
to the game industry.
News was posted/written by
Aaron Lockard, on Wed, 20 September 2006 13:07:52 , and has been read 44 times. It is filled under the following
Tags:
E3
ESA
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