Latest Expansion Boasts First New Player Race in Three Years, Along With Content For Players of All Levels
Sony, a global
leader in the online games industry, today announced EverQuest The
Serpent's Spine, the twelfth expansion for the Massively Multiplayer
Online Role-Playing Game (MMOPRG), EverQuest, is live. EverQuest The
Serpent's Spine is only available via digital download at
EverQuest for the price of U.S. $29.99.
"The
Serpent's Spine will give new and veteran players alike the opportunity
to experience EverQuest from the beginning as a Drakkin, the first new
player race since the Frogloks were introduced three years ago," said
Christopher E. Sturr, Senior Global Brand Manager, Sony Online
Entertainment. "Our ongoing efforts year in and year out to deliver new
expansions, content and innovative product features for our loyal
EverQuest players is testament to SOE's commitment to the success and
longevity of EverQuest. No other massively-multiplayer online
role-playing game has enjoyed this level of success for this long."
In
keeping with the desire to continuously update the world of EverQuest,
the popular zones High Pass Hold and Commonlands have been completely
redesigned with fresh content and new graphics. Players will also be
able to explore a new starting city, Crescent Reach, which contains
merchants, quests and combat as well as new dynamic features such as
auras, traps and destructible terrain. Additionally, players will be
able to reach level 75 with all new spells, raids and abilities.
About EverQuest The Serpent's Spine
Nestled
in a great ravine in the Serpent Spine Mountains is an ancient
abandoned ogre city now called Crescent Reach, which is home to a new
race born to protect the future of dragon kind, the Drakkin. Six
dragons defied the council of the ancient dragons of the Nest and chose
to create a new race to protect their future. The Drakkin are borne of
humans touched by a dragon's blood and their colors and appearance
represent the dragon that created them. Rapidly aging and reaching
maturity in only months, the Drakkin forget their human beginnings and
make their pilgrimage to Crescent Reach, the home of their dragon
creators and the rest of their kind. EverQuest The Serpent's Spine
features the following:
* New Player Race: The Drakkin have been
created from both human and dragon blood to protect the future of all
dragon kind. Several colors and customizations will be available to
make each Drakkin character unique, such as elegant scale markings and
horns.
* Level Cap Increase: Players can now reach level 75, complete with new spells, abilities, raids and quests for greater power.
* Content for Levels 1 to 75: Play through every level of the game without ever having to leave the Serpent Spine Mountains.
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New Starting City: Crescent Reach is a fully functioning city with all
that is required to learn and thrive in EverQuest, including merchant,
quest, combat and tradeskill areas.
* Dynamic Features: New zones, NPCs, destructible and interactive objects.
* New AAs, Spells: Experience new spells and Alternate Advancement abilities.
The EverQuest base game is required to play this expansion.