Recently, Paradox Interactive and Nival Interactive announced a
collaboration around a new RTS series.
The players are taken to the
frontline and where the gameplay is going back to its RTS roots -
inspired by games like "Blitzkrieg".
Now Paradox Interactive elaborates on what players can expect from the first installment in the series “ "Frontline: Kursk".
Frontline: Kursk takes you back to the classics of Blitzkrieg"Frontline:
Kursk" follows in the footsteps of the original "Blitzkrieg" and
incorporates the best aspects of the now classic RTS games. While fans
of "Blitzkrieg" will recognize some familiarities, there are plenty of
new and exciting features that promise to occupy gamers'. Most of the
focus has been placed on the reinforcements system and the balance of
the game. The project's corner stones are the historical method and the
authenticity. Accordingly in "Frontline: Kursk", the player gets all
reinforcements as rewards for the completed mission tasks. The only
"free" reinforcement available to players is calling air forces to
their aid. The reinforcement's staff corresponds with historical
realities. That means that the "tank rush" tactics are not as effective
as they would have been in previous "Blitzkrieg" games. The victory in
a battle depends on how well the different units cooperate under the
player's command, much as if it was in real life.
The new (but
still recognizable to original "Blitzkrieg" fans) reinforcements system
in combination with the overhauled balance opens great perspectives for
different tactic and strategic methods. All units' parameters have been
religiously corrected in compliance with their real historic analogues.
For example, the shoot range for most of the units has grown, but
infantry is not cannon fodder any more. The neatly thrown grenade can
completely disable the tanks track, turning the threatening fighting
vehicle to an easy mark for infantry. It is also worth noting that the
typical promotion system found in "Blitzkrieg 2" has disappeared. In
"Frontline: Kursk" there is only one hero “ the player “ who gets the
experience as well as the ranks and rewards.
"Frontline: Kursk" is scheduled for a release during Q1, 2007 and is developed by Nival Interactive and N-Game Studios.
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