Sequel to Award-Winning World at War with Diplomacy, Espionage and Events!
Matrix Games and 2by3 Games
are proud to announced the sequel to the acclaimed Gary Grisby's World
at War is now available. As a special promotional offer, owners of the
original Gary Grigsby's World At War can save 35% off the regular
price.
David
Heath, CEO of Matrix Games said "2by3 Games represents the old school
game design and development and once more proves it here. The new
features and enhancements provides players with many new levels of game
play and strategies."
This new sequel, Gary Grigsby's World At
War: A World Divided, adds a host of new features to grow the engine
well beyond the original game in terms of grand strategy. A World
Divided includes spies, neutral country diplomacy, variable political
events, unit experience and scenarios that occur after the war as well
as starting earlier than the original.
The original game was
recently awarded the 2006 Origins Vanguard Unique Game of the Year
Award, following an IGN Game of the Year and Editors' Choice Award. The
focus of the series places players at the helm of one of the five major
nations during the Second World War. Managing supply lines, production,
troop movement, and resources, it has a simple and elegant design with
variable levels of difficulty and detail.
Gary Grigsby's World
at War: A World Divided takes this design to the next level, adding
espionage, code-breaking, variable political events, unit experience
and neutral country diplomacy. These changes vastly affect the dynamics
of play and add entire new layers to the grand strategy mix of the
original. Players will have to learn to be more flexible with their
tactics, facing more important decisions on these new fronts.
In
addition to the new features in Gary Grigsby's World At War: A World
Divided is a completely new “what-if' scenario that carries forward
from the end of the war into a conflict between the Western Allies and
the Soviet Union. Russia's massive and experienced army is up against
the West's well equipped forces and industrial might. In addition to
simply starting with this scenario, players have the option to jump
right from the end of their normal campaign game of WWII into this
alternate history. This creates a whole new set of strategic choices as
players will have to think into the future and plan for their war
against the other super-power while still fending off the Axis forces.
The
overall ease of play is retained in Gary Grigsby's World at War: A
World Divided. The game ships with four tutorials, three campaigns, and
five different scenarios starting from 1939 and the invasion of Poland
and extending into the mid 1940s.
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