$170,000 of prizes up for grabs in 5th annual Imagine Cup for students who "Imagine a world where technology enables a better education for all"
Microsoft has announced the launch of the 5th annual
Imagine Cup, Project Hoshimi Programming Battle, part of an
international student competition that calls on young gamers around the
globe to explore their creativity by using technology to draw up their
own strategy and submit A.I. code to determine the fate of Professor
Hoshimi and his faithful crew of scientists and elite programmers in a
fantasy world of life and death. The Imagine Cup comprises a number of
categories, one of which is the Project Hoshimi Programming Battle.
Last year over 65,000 students from 100 countries participated in the
Imagine Cup, a competition likened to the "Software development
Olympics".
The theme for The Imagine Cup this year is "imagine a
world where technology enables a better education for all". This means,
as well as encouraging talented programmers around the world to use
Microsoft's tool and technology to allow them to compete online, to see
who has the fastest programme to save the day, students must also
channel their vision to address a wider, real world problem “ that of
education.
This year students will contend for a share of the
$15,000 total prize fund and an opportunity to kick start their
careers. Project Hoshimi challenges programmers to write code that
conjures up the behaviour and strategy of a team of characters
undergoing a range of exhilarating adventures. Participants are being
called upon to create an exciting and gripping new world through which
people can interact with others and compete directly online. With the
potential to reach a burgeoning international audience, students have
the ability to make a real impact on the way people think and feel
about education.
"Project Hoshimi offers students the
opportunity to combine their classroom-learned A.I. theory together
with their programming prowess, and compete in a real-time head-to-head
gaming environment," says Andrew Sithers, Academic Lead, Microsoft Ltd.
"We see the audience for Hoshimi competitors coming from A.I., gaming
and traditional Computer Science courses. It really is a unique way of
bringing the subject to life, and leads to some really nail-biting
situations, as each game unfolds."
To compete, students are
encouraged to pair up and participate in two preliminary rounds before
the grand final. To enter the competition, each team will be required
to upload a Project Hoshimi strategy file developed using one of the
.Net family of languages. The deadline for first round submissions is
March 1st 2007.
After the second round all qualifiers will be
distributed into pools by country. An elimination format is used to
determine the favoured 3 teams per country. Those top 3 teams per
country are then all put together in one pool. An elimination format is
used to determine the top 6 teams to move on to the final round and
compete at the International final in Seoul, Korea. The judging panel
will consist of notable, industry figures and academics as well as this
year's sponsors BT, Capgemini and HP.
Finalists in this category
will battle it out for some highly sought-after prizes. Team players in
third place will collect $3000, those in second place will celebrate
with $4000 and the overall winners of the Project Hoshimi competition
will triumph with an $8000 prize.
Students vying for the all
expenses trip to Korea, the kudos of representing their country, the
opportunity compete on an international stage and unrivalled exposure
to the IT design industry's biggest players are urged to visit the
Imagine Cup website at:
http://www.imaginecup.co.uk
News was posted/written by
Aaron Lockard, on Mon, 08 January 2007 09:19:07 , and has been read 38 times. It is filled under the following
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