Posted by: EG Admin on February 23, 2007 4:41:19 PM
Two Worlds" presents a sophisticated alchemy system with a real hook
Thanks to the
Alchemy System in "Two Worlds", players can now let their talent for
experimenting run free and wild - magical elixirs, poisoned traps, shrapnel
bombs, magical power-ups for weapons, you name it, anything goes... and it's all
oh-so-easy too! Just drag-and-drop your selected ingredients from the inventory
to the cooking pot! All kinds of plants you find, including herbs and mushrooms,
are suitable for "Two Worlds" alchemy - and you can use ready-to-drink potions
and parts of dead animals and monsters, as well as minerals and bombs. The
possibilities are practically endless, but all these ingredients have their own
individual properties - so give your mixture some thought beforehand if you want
to achieve the right results!
If you're happy
with the outcome, you can give your formula a special name and save it in the
cookbook! So you can make really effective potions and bombs anytime you like...
but only if the necessary ingredients are available! Sometimes recipes are
awarded for a successfully completed quest - or you can buy them for cash in a
shop. Alchemy really starts to explode in the MMO mode of "Two Worlds", where
you can even trade those magical recipes of yours - and you might just get
yourself a real bargain too if you keep your eyes open!
We've put a small
teaser animation on alchemy on the "Two Worlds" site at
www.2-worlds.com