New affordable system delivers ease-of-use with Vicon's signature quality, accuracy and reliability
Vicon, developer of Academy Award-winning motion capture systems,
announced today the launch of the FKextreme system, catering
specifically to game developers and small studios. FKextreme will be
introduced at the Game Developers Conference, Booth 354 WH, 7-9th
March, 2007 at the Moscone Center in San Francisco, California.
"There
has been a perception in the marketplace that Vicon motion capture is
out of reach of small to mid-sized animation facilities and game
developers. FKextreme is an incredibly affordable and accessible motion
capture system that delivers better price performance than any other
professional mo-cap system targeting these customers," explained Robin
Pengelly, Business Development Manager, Vicon Entertainment. "Over
recent years a number of low-cost systems have been released, but they
have significant limitations and technical roadblocks for production
use. Vicon has taken our flagship system and pipeline and brought the
price within the reach of small studios and first-time game producers. "
With
an extensive amount of new camera engineering and a simplified,
user-friendly software interface, FKextreme delivers incredible price
performance in a setup comprised of Vicon's MX3+ cameras, new
processing software and a full customer support package. The software
component contains all of the underlying power of Vicon's robust
architecture, in a new graphical user interface (GUI) that takes the
user step-by-step through the process of running a motion capture
system.
"This new software interface is very appealing to first
time users, because ultra high-end motion capture can seem a bit
daunting. However, the same GUI can be easily customised by someone
experienced in motion capture who wants to design their own specific
interface and workflow," continued Pengelly.
Changes have been
made to the design of the VICON MX3+ cameras to significantly increase
their performance metrics. Along with the new software interface, a
sophisticated plug-in suite for many 3d packages including the popular
Autodesk MotionBuilder allows true cinematic workflows. Real-time
pre-visualisation is now available in a simple point-and-click
environment. The plug-in also enables skeletal data to be transferred
from multiple characters and layered in real-time via a live remote
control interface to essentially use MotionBuilder as an
animation-recording tool.
The new FKextreme system is ideally
suited to small to mid-sized game development and animation facilities
and is great for capturing both in-game motions and cinematic sequences
with up to two performers. The benefits of the latest Vicon system are
that while incredibly powerful, it is also fully extensible for
facilities that aim to expand into multiple performer capture sessions
with high degrees of interaction between characters.
The new
Vicon FKextreme Motion Capture system is based on the same Vicon motion
capture technology in place at world-leading game developers including
Electronic Arts, Sony, Computer Entertainment of America, Activision,
Ubisoft, Microsoft Games, Midway Games, Square, Capcom, Konami, NAMCO,
Nintendo, Sega and top film effects studios including Industrial Light
& Magic, Sony Pictures Imageworks, Animal Logic, Rhythm & Hues
and many others.
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