Global Game Development Teams Collaborate to Produce Futuristic First-Person Shooter That Harnesses AGEIA's PhysX Processor
Artificial Studios and Immersion Games, independent videogame
developers announced today that its self-published title, CellFactor:
Revolution will be available for free via digital download to PC gamers
on May 8. Timeline Interactive based in Egypt also spent months
programming code for the game, contributing to the small and
specialized global game development team. CellFactor: Revolution is an
action-packed, first-person shooter with true-to-life physics that
harnesses AGEIA's PhysX processor to produce hyper-realistic cloth,
fluid and debris gameplay effects.
While part of the game is
playable without the AGEIA PhysX processor, those that the have PhysX
accelerator will have access to the complete experience with noticeable
gameplay benefits. The game will automatically detect players with a
PhysX card, offering them the option to progress through the
single-player campaign mode that includes three "extreme PhysX" levels.
PhysX users can also challenge humans and AI-enemies in four LAN-based
multiplayer modes. Gamers who do not have a PhysX processor will be
able to fight artificial-intelligent controlled enemies in the
multiplayer "skirmish" modes, in two environments.
"Dreaming up
the original concept, creating the art and collaborating with the other
teams has been incredible, but what we're most eager to do is get this
in the hands of gamers come May 8," said Julian Castillo, art director,
lead designer and Immersion Games co-owner. "We think players will have
a blast discovering the hundreds of ways they can kill enemies using
the environment."
Jeremy Stieglitz, president of Artificial
Studios added, "It's an exciting time to go gold with CellFactor:
Revolution “ a game which not only shows off some great technology, but
introduces fun and original physics action to a crowded first-person
shooter genre."
The extreme PhysX levels were designed to
spotlight physics gameplay with a purpose. For example, oil leaking
from a barrel may be an indicator of its volatile nature, a spider web
twitch can indicate nearby movement, lava can be psionically harnessed
to deflect or smother enemies, and particle beams can be used as
weapons.
"The physics in CellFactor: Revolution are unlike
anything gamers have seen before," said Manju Hegde, CEO of AGEIA
Technologies, Inc. "The game delivers stunning physics-driven gameplay
elements and dramatic effects. The AGEIA PhysX processor dramatically
accelerates dynamic motion and interaction in complex environments with
real-world, real-time properties for a whole new dimension in gameplay."
Set
in a futuristic, industrial war-torn atmosphere, in the campaign mode
players will take each of the three characters “ Bishop, Black Ops and
Guardian through five complexes: Proving Grounds, Fueling Station,
Reactor Processing Core, Weapons System Control and Storage Facility.
In each area, players will be presented with a set of objectives before
moving on. Each character has varied abilities: Bishop can use her
physics-based Psi-powers to manipulate, grab, pull, crush, etc.
environmental objects to deliver deadly kills without weapons, Black
Ops offers a mix of Psi and weapon powers and is the only character
that can operate vehicles and Guardian, the ultimate mechanical
soldier, can wield two weapons and strike his victim down with quick
assault.
In the LAN modes gamers can manipulate an immense
amount of objects simultaneously, control vehicles, masters Psi-powers
and fight 7 friends and 16 AI-controlled enemies.
Visit the newly redesigned
www.cellfactorrevolution.com website to download game assets, read developer interviews and more.
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