Blizzard Entertainment is very proud to announce that World of Warcraft has surpassed 1.5 million subscribers worldwide. With record breaking sales numbers in North America, Korea and Europe, World of Warcraft is continuously growing and expanding in both size and scope
Since its debut in North America on November 23, 2004,
World of Warcraft has launched to critical and commercial success in Korea
and Europe, exploding in popularity across the globe. In the span of a few short
months, World of Warcraft has achieved record-breaking milestones,
including:
Europe:
Over 290,000 account creations and 180,000 peak concurrency in its
first weekend.
Over 500,000 active subscribers, and 230,000 peak concurrency to
date.
Korea:
The most successful 100-day launch of any MMORPG in Korean history
since its commercial release on January 18, 2005.
World of Warcraft is currently played in 75% of Korean
Internet Game Rooms (IGRs), the primary venue for playing games in
Korea. IGRs subscribe directly to MMORPGs and then players buy blocks of
time from the IGRs for game time.
North America:
Over 200,000 subscribers and 100,000 peak concurrency achieved in
the game's first 24 hours.
Current subscriber base of over 800,000 players.
Blizzard Entertainment is now focused on preparing the game
for launch in additional regions in Asia and firming up service support in
existing data centers. World of Warcraft is scheduled to launch in China
in 2005, where excitement for the game has already reached a fevered pitch, as
evidenced by the 100,000 applications for the limited open beta in just the
first hour of signups on February 28, 2005. Launches in Taiwan and other regions
are scheduled to follow closely thereafter.