Torque Game Engine Licensing for Wii Now Available from GarageGames
Posted by: Aaron Lockard on July 16, 2007 4:35:22 PM
GarageGames and Pronto Games announce Torque Game Engine licensing for the popular next-gen console from Nintendo
GarageGames, the leading technology provider for independent game
makers, and Pronto Games, professional PC and console game developer,
are pleased to announce the availability of Torque licensing for the
Wii console. First shown at the Nintendo Developer Conference in June,
Torque for Wii is based on the popular Torque Game Engine, with
built-in support for the unique Wii controller, making it a complete
package for both disc-based and downloadable Wii games.
"I think
every game designer has a few ideas about how they could use the Wii
console's extraordinary features to make fun games," commented Josh
Williams, GarageGames CEO. "Torque for Wii makes it easier to focus on
creating high-quality experiences for the Wii, rather than implementing
the technologies and tools it takes to just get started."
Nintendo
recently announced the availability of the WiiWare service, which will
allow developers of all types to create downloadable games for sale
through the Wii Shop Channel. According to GarageGames, heavily
discounted license pricing is available for games targeting the WiiWare
downloadable service, versus those aiming for shelf space at the local
game store.
In addition to Wii Remote support, Torque for Wii
supports skinned mesh rendering, advanced character and shape
animation, terrains with seamless indoor/outdoor transitions,
environmental effects, industry-leading networked multiplayer game
support, collision detection and physics, a bevy of rendering effects,
compressed textures, and more, all optimized for Wii. Additional
features include a powerful WYSIWYG tool chain for designers, scripting
language support, a comprehensive Lot Check compliance component, and
Wii graphics and audio abstraction layers. These modifications to the
Torque Game Engine combined with the existing Torque toolset and
pipeline make Torque for Wii a complete game development solution for
the Wii console. Pronto Games, who developed the Wii port, is also
using the technology for their upcoming Wii exclusive game, The Destiny
of Zorro.
"We chose to develop The Destiny of Zorro with the
Torque Game Engine because of its proven reliability and our
developers' familiarity with it," said Randy Angle, President and
Creative Director of Pronto Games. "Partnering with GarageGames to make
the Torque Game Engine available to other Wii developers seemed like
the obvious next step, and we look forward to seeing the creation of
even more quality Wii titles as a result."