Posted by: EG Admin on October 18, 2007 1:14:23 PM
Red Mile announced it has engaged acclaimed video-game industry writing and production talent to participate in the development of Frank Miller’s Sin City graphic novels and comic books.
Red Mile Entertainment, Inc. (OTCBB: RDML), a worldwide developer and
publisher of interactive entertainment software, today announced it has
engaged acclaimed video-game industry writing and production talent to
participate in the development of Red Mile’s upcoming game based on
multi-award-winning creator/writer/artist Frank Miller’s Sin City
graphic novels and comic books.
Accomplished game and animation
veteran, Flint Dille, will spearhead the design, scriptwriting, story
generation, and overall production of “Sin City: The Game” (working
title). Dille has twenty years of game experience to his name, and has
twice won “Story of the Year” for his work on The Chronicles of
Riddick: Escape from Butcher Bay and on Dead to Rights. In addition to
his solid game and animation credentials, Dille is also a close friend
of Sin City creator, Frank Miller – enough so that Miller named th e
storyteller in his epic 300 “Dilios.” “Frank and I met during what I
call our ‘professional adolescence’ when he was doing the Dark Knight
and I was doing the Transformers cartoon series,” says Dille, “and
we’ve been great friends ever since.” About the Sin City game, Dille
adds, “Frank and I have been having a party coming up with nasty stuff
for the game. In true Sin City fashion, some old characters will
return, new characters will appear and – without giving anything away –
probably die horribly. It’s great to be working with the Red Mile team
on this project: They clearly share Frank’s and my commitment to
bringing a new and true Sin City to interactive life.”
Also
participating in the game’s development is Union Entertainment. Union’s
video-game producer credits include The Red Star and this year’s
breakout hit, The Darkness. Union generated the original Sin City
concept document that first got Miller interested in adapting Sin City
as a video game, and was central to setting up the Sin City project
with Red Mile. “Sin City is one of a select few properties that
everyone agrees is ideal for video games,” said Union President,
Richard Leibowitz, “and we’re very proud to help make that happen.”
“Flint
and Union bring a deep and broad array of video game experience to Sin
City and they’ll be integral to Red Mile’s creating a video game
experience that delivers on gamers’ and fans’ expectations,” said
Chester Aldridge, CEO of Red Mile Entertainment.